// NOLINTBEGIN
#include <iostream>
using namespace std;

class ClassX {
 public:
  ClassX() {
    cout << "ClassX complete!" << endl;
  }
};

int main() {
  ClassX* p = new ClassX();
  cout << "Object is created!" << endl;

  ClassX* pa = new ClassX[5];
  cout << "Object array is created!" << endl;

  delete p;
  //cout << "Object is deleted!" << endl;

  delete pa;
  //cout << "Object array is deleted!" << endl;

  return 0;
}
// NOLINTEND